hi im genice. this is my main/personal blog. i draw things and reblog a lot of exo and stuff. please do not edit or repost my work. [NOW OPEN FOR COMMISSIONS]
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(remember when i said i would make another tutorial thing well i do)

its been ages but i finally got around to finishing it ; v ;;

its quite long so everything will be under the cut

yeah so as i mentioned before this thing is hella long
so im dividing it into a couple sections so its easier to organize

also this way if there r things u want to tl;dr its easier to tl;dr (control+f and type in the section u want to read or something)


this thing will be focused mostly on drawing sort of realistic young male busts bc oppa lol
(tbh tho, there are a lot of things that can be applied to drawing other things too pls stay)

i use photoshop cs5, a wacom intuos 4 and this brush and the smudge tool for blending

- - -


understanding anatomy actually helps a lot more than u think so here is some anatomy
(ill be going as far as the bust lol bc just the head is too little and doing the entire body is too much ; v ;)

((taking note of where and how muscles and fat lump together is important. knowing how the bones are shaped and connect is important too. also i didnt include guides and stuff for proportions lol bc like:
1) i personally dont rly use guides (so im not that familiar with which guides work best/are the most accurate/helpful)
2) theres already a lot just google it ok google is ur friend
3) thats about all the valid reasons i hav rn tbh the last one is that im just sort of lazy lol))


i think another rly important thing that should be understood is that heads are three dimensional and everything on it except things like freckles mayb is also three dimensional (so things may not look the same/have to be drawn differently depending on the angle it is viewed)


(ofc there are a lot of ways u can draw a head as a flatter 2D thing but i personally find that it helps a lot to understand how things work as a 3D thing first and then simplify it into something flatter from there when necessary

also this tutorial is supposed to be focused more on ‘realistic’ heads so. 3D. yea h)

pls note that everything is rly simplified and i left out a lot of stuff ;v ;;
i still have a lot of things to figure out and procrastinate a lot but if u want me to explain something better u can send me an ask and ill do my best to put together something coherent

also i would rly rly r ly recommend checking out other tutorials lol

like i think this persons things are really good (hes got things for ears noses and eyes)

this person too (eyes, nose, mouth/ears)

yeah (i think for anatomy using references is usually sort of the best way to go. do a lot of studies. and when u do studies dont just draw the same things over and over again from references. draw them as if you’re doing a tutorial. make little notes. try drawing your reference but from a different angle.)

- - -


ok so u can sort of bullshit some anatomy and understand how heads do the three dimensional thing and mayb did a lineart
the next thing to do is to stick some light and shadows in
the basic thing of how light and shadows work is something like this


(theres actually a lot of parts to highlights and shadows and they all have special terms but i dont know/didnt label them all lol. tbh i dont think knowing all the terms is completely necessary i think the most important thing is getting the basic idea and using that basic idea when u draw)
so now u take everything in that diagram and apply it to your thing


((light sources are important)))


(i think this is where knowing your anatomy and how things stick out and stuff help a lot. like for example because you understand how the face is shaped and where the muscles are/how they stick out, its easier to tell where the light hits and shadows form etc)

another thing i would suggest is to avoid using pure black or white for shading etc
heres an article that talks about why (for black only but tbh the points brought up apply to white too)

to sum it up tho basically
-things that seem black and white arent actually pure black or white (theyre usually a slightly off white or really dark gray with a bit of color mayb)
-pure black and white r rly intense and can be hard to control (like for example you use pure white to color in a surface, and then decide that u want to add highlights. the thing is, u cant bc pure white is already the lightest u can get and there is nothing u can use for the highlights that are lighter)
-by making them grayer and giving them a bit of color they can be easier on the eyes and look more interesting

also i rly like this tutorial

- - -


so ur anatomys ok and ur knowledge of highlights and shadows are ok
uve got a decent lineart thing going on and its shaded. great
now we’re just gonna stick some color in
i usually use a method of coloring where you go from grayscale to color


(ofc there r a lot of other methods too, im just rly used to this one lol. i find it easier bc i can focus on shading and colors separately, and don’t have to worry as much about saturation or getting colors muddy or the values off)
basically what i usually do is something like:


1. greyscale (basically the thing in black and white)
2. blending mode layers:
  i. base colors (the base colors i think this is sort of self explanatory)
  ii. accent colors (colors that go with the base colors. i think these can depend on the material of the thing and the mood u r trying to create. for skin i usually do some sort of pink/orange)
  iii. shadow/highlight colors (i usually use a “cooler” color for shadows, like a shade of purple blue or green or something, and then a lighter, warmer color for highlights (usually yellow or something). again it depends on the mood u r trying to create)
  iv. accents for shadow/highlight colors (basically more mood-setting and trying to make colors more interesting. i tend to use these layers to make parts of the shadows more unsaturated (and focusing on the colors of the reflected light) and giving highlights more color bc they tend to turn too white)
  v. touching up colors (i dont always have to make these layers but when i do its to cancel out the over saturation (if you put together two complementary colors, it makes gray) in some areas and sort of “unifying” the colors if theyre too messy)
3. adjustment layers (mostly to fix the contrast and touch up my color choices. i usually use a curves layer and then mayb a hue/saturation layer (set to colorize, with a lowered opacity) )
4. render the thing (basically touching up the blending and lines and details. i use the eyedropper tool (select from toolbar, hold alt or i) to select colors and paint with those)


(finished thing)

*to pick colors, i sort of estimate the hue i want and pick something similar from the default swatches, paint it on and then edit its hue/saturation until i get what im looking for (control+u or image>adjustments>hue/saturation)*


(before and after)

(if u dont know wat blending modes and adjustment layers are i put links to things on the words u can read about them there)

for more on wat colors to choose here are some tutorials on color theory that i like

and then some diagrams bc idk how to explain things in words lol


imo, for colors almost anything goes rly,
like i think with this method, if u pull off ur drawing and shading ok as long as ur color choices arent absolutely catastrophic it should probably look alright

V. drawing oppa DEPICTING LIKENESSES + DRAWING FROM REFERENCE (basically making the head ur drawing actually resemble the person ur trying to draw)

when i first started trying to draw people this was one of the things i had the most issues with lol
(like this for example. im not even sure who its supposed to be? sehun?? luhan?? tao???? i dont even know. its definitely a head but its hard to tell whose head it is)


so some tips !! (todays victim will be huang zitao i will apologize in advance)

-try to figure out their distinct features.
if u r having trouble, you can pull out multiple references and try to spot patterns/similarities (try looking for things with different angles and expressions)


or the other way around, put your reference with pictures of other people and compare and try to see how their features are different


(different expressions, different angles, different lighting, etc can all make the same person look completely different, but their distinct features keep them distinguishable. by picking out a persons distinct features and keeping them in mind when u draw the person, even if the angle and lighting is weird it can still sort of look like them)

-try to exaggerate and/or simplify things a little


-try referencing things with shapes instead of focusing on looking at and drawing them for what they actually are


(i find that this helps a lot with proportioning simplifying and exaggerating things. pls note that this isnt restricted to getting the outlines of a silhouette, u can basically use this technique on any shape u see. /it was just easiest to demonstrate this by doing part of the silhouette lol/)

-ive been attempting to use this trick where you get the persons side profile and use it as a guide


(tbh this method not something i use a lot, so im not that good at it and there are still a few things i need to figure out, but i think it can help a bit)


basically apply everything mentioned so far







also i rly like these tutorials

lastly a few additional things

-the most important thing is to actually practice and draw. and to do it a lot.

-looking at tutorials and stuff can only get u so far. like they can be rly helpful but if u dont actually get up and put wat u learned to practice theyre not gonna do much

-if something doesnt turn out the way u want that is ok (dont give up if u keep drawing and practicing u will eventually get to a point where things do sort of turn out the way u want)

-a template u can practice shading and coloring on
click the image for the full size (3300 x 5715 pixels, 3.2mb)


(feel free to ref and practice from these as much as you like. however if you want to post what you drew please credit me with a link and make sure that my initials are intact. anything created with these templates should be for personal use only)

******lastly, please note that this is just how i sort of understand and do things, im not professional and theres a lot i need to work on. also, different people learn and do things best differently, so please dont feel restricted by the things mentioned here (theyre probably not the best and definitely not the only way to do/understand things lol). again i think the most important thing is actually drawing. basically draw a lot and try things out and see what works best for u. yea h

thanks for reading ^^ i hope this was helpful

(if one of the links dont work or if u hav questions/comments or want me to elaborate more on a certain topic just msg me ill try to do my best to answer ; v ;)

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